Posts

Hacking Pathfinder

Spoiler : I end up not making any changes to Pathfinder Second Edition and we are playing rules as written with one very minor yet thematic exception. I recently began the process of starting up a new TTRPG adventure with some friends. I'm extremely excited to dive into this new world and and see where the story goes. As the Game Master, I find the opening sessions some of the most challenging. TTRPGs often take a good amount of up front work to get started. In fact, they take so much work that many games advertise a "quick and easy character creation process". Pathfinder Second Edition is not one of those quick to setup games. My friends and I played Pathfinder Second Edition (PF2e) as the system of my previous campaign and it went really well! However, in the past year and a half I've been exposed to a ton of new TTRPGs and the new ideas they bring to the table.  So I was eager to dive into something new, wondering if it would be more fun for the players, or maybe m...

Creating the Cradle TTRPG

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TLDR:   http://cradle-rpg.wikidot.com   When I originally had the inspiration to create a Table Top Role Playing Game (TTRPG) game system based on a book series, I knew it was going to be a lot of work. But the more I worked on it, the easier it became. It’s been over a year since I started and the progress I’ve made feels great but there is still plenty more to do. The goal of this post and others like it, is to serve as a status update for Cradle RPG game system. Considering this is the first update, it will cover a lot about my inspiration and the history of this project up until this point. For the uninitiated, the Cradle RPG system is based on a book series written by Will Wight. If you couldn’t tell, I love this series and highly recommend checking it out. It’s a master class in “hard world building” and ever increasing power levels. Inspiration and Origins The Cradle book series written by Will Wight is excellent. It’s direct correlations to Taoism and personal...

Building a TTRPG Campaign

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Two years ago I was brand new to being a Dungeon Master/Game Master (I will stick with the acronym GM) and I barely knew the Pathfinder 2 Role playing game system. Today I've learned a bunch about the rules and how I like to play, but I'm still far from perfect and often make mistakes. Much of my time and energy these past two years was spent creating a story and characters for my players to interact with. Coming up with methods to track the events, story beats, situational notes, and details was also a difficult hurdle. And trying to enrich my own GM style and experience to put on the best performance possible for my players. This article will be my experiences as a first time GM, including some of the key struggles I had to overcome and the design decisions I made along the way to best structure the game for my players. I will include some of the story beats themselves where appropriate, but I want to keep things high level and abstracted away from any specific story. A littl...